Psygnosis’ Goblins

Goblin Run Cycle & Spin
Here is a short fairy tale about Goblins. Once upon a time 3d animation was a new technology in video games. I used to model and animate for a living. Here is an animation test cycle for a game I was working on when I worked for Psygnosis‘ San Francisco office. It was called Goblins. Unfortunately the studio shutdown before Goblins was finished. And I started doing other sorts of visual design. The End.